How a land claim's hardness modifier decays over time.
7 days to die increase zombie drop rate Offline#
If set to 30, there would need to be a 30 block gap in between the edges of the Land Claim.ĭetermines the number of days a player can be offline before their Land Claim decays. Claim Deadzone: ĭetermines how close other land claim blocks can be placed. Note: A land claim zone reaches from the skybox to bedrock. The size of a claim zone when a Land Claim Block is placed. Kill Everyone: Players can damage everyone, regardless of Allied status.Kill Strangers Only: Players can damage each other UNLESS they are Allies.Kill Allies Only: Players can only damage each other if both agree to it by adding each other to their Allies list using the in game players menu.No Killing: Players cannot damage one another under any circumstances.Mark Air Drops: ĭetermines if Air Drops are marked on map when spawned. Note: Using the Command Console, a player can activate Creative in game. If playing with two people and Blood Moon Count is 8, there will be 16 Zombiesĭetermines if zombies can spawn in the worldĭetermines how often Air Drops will spawn in the world.ĭetermines if Creative Mode and Creative Tools are allowed. The amount of zombies per player that can be alive in a world during Blood Moons. Drop on Death: ĭetermines what is dropped when a player dies.ĭetermines what is dropped when a player disconnects from the world. No player is near the container, the container must be empty, and the player has waited the specified time without opening the container. Note: Loot will only respawn in non player placed containers, and if the all of the following conditions are met. The number of days it takes loot to respawn if there are no players present in the area. Scales the amount of Loot the player can find in containers and zombies. Scales the amount of damage enemies deal on Blocks during a Blood Moon. Scales the amount of damage enemies deal on Blocks. Scales the amount of damage the player deals on Blocks. Scales the amount of player experience points received On - The player can only use the character they first joined with.Off - The player can switch between characters.
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Increases the zombies ability to detect a player.Ĭontrols if the player can switch characters on this world. The speed of the zombies during a Blood Moon. Note: Feral Zombies are unaffected by Zombie Day and Night Speed. Sprint - Zombies run fast, about a player's sprint speed.The speed of the zombies during the night time. Nightmare - Zombies are considerably faster than a sprinting player.Run - Zombies run relatively quickly, about the speed of a walking player.Jog - Zombies speed up a bit, but remain relatively slow.The speed of the zombies during the day time. The time when the day number turns red to indicate a Blood Moon. if it is set to 3, a Blood Moon can happen up to 3 days later than usual. The deviation that a Blood Moon can occur. How often a Blood Moon will happen in your world. How many hours in game that the sun will be out When viewing servers in the MP server browser, it uses the numbers 1-6 (easiest to hardest). Note: The serverconfig.xml file uses the numbers 0-5 (easiest to hardest) to determine difficulty. Insane (6): You're one brave Mother! - Hardest.Survivalist (5): Kids don't try this at home! - Harder.Warrior (4): Now you're starting to impress.Nomad (3): Designed for experienced FPS players.Adventurer (2): Not just a new recruit any more.
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Sets the maximum amount of players allowed in your game.
7 days to die increase zombie drop rate password#
Requires those who join to enter a password to gain entry.